# HyperPets Animated pets for [Hyper](https://hyper.is) terminal panes. The first pass includes: - one or two pets per pane - idle, wander, sleep, cursor-chase, and toy-chase behavior - bounded toy spawning with cooldowns - lightweight per-pane overlay rendering - external cat sprite frames with state transitions between major behaviors ## Install locally during development 1. Put this folder somewhere stable. 2. Add `hyperpets` to `localPlugins` in your Hyper config. ```js module.exports = { config: { hyperPets: { petCount: 1, petTypes: ['cat'], maxToys: 1, toyCooldownMs: 20000, successToyChance: 0.35, walkSpeed: 0.65 } }, localPlugins: [ 'hyperpets' ] }; ``` On macOS the config file is typically: `~/Library/Application Support/Hyper/.hyper.js` Then reload Hyper with `Cmd+R`. ## Config ```js hyperPets: { enabled: true, petCount: 1, petTypes: ['cat'], maxToys: 1, toyCooldownMs: 20000, successToyChance: 0.35, chaseCursorChance: 0.04, walkSpeed: 0.65, reducedMotion: false, onlyActivePane: true } ``` ## Notes - Command-success toy spawning currently uses a prompt-return heuristic from terminal output, not shell integration. - The plugin is intentionally conservative so it does not flood panes with toys or constant motion. - The current animation system uses asset manifests under `assets/pets/`, with only `cat` shipped right now. The loader is generic so additional pet types can be added later without changing behavior logic. ## Asset Pipeline - Cat frames live in `assets/pets/cat/frames/*.svg`. - The cat manifest in `assets/pets/cat.js` maps clips and transitions to those frame files. - The renderer reads the SVG files once at startup and swaps them by animation clip at runtime. - To add a new pet type later, create another manifest under `assets/pets/` plus a matching frame directory, then register it in `assets/pets/index.js`.